

May be found with the definition of that skill. General modifiers common to all skills within the category may be found near the bottom of the SMT, while modifiers specific to each skill Of each skill description (see Appendix A-9.2). An optional stat for each skill is provided at the end Each skillĬategory and associated skill definitions are grouped together on the front and back of a single page, with the skill category informationĪnd Static Maneuver Table (SMT) on the front and the skill definitions on the reverse. This section details all of the skill categories and skills referenced within the Rolemaster Standard Rules. Optional material that a GM can use or not use as he sees fit.
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Guidelines and a number of charts that determine what talents and flaws a character has due to the use of background options.Īppendix A-6 - The Training Packages - This section contains aĭescription (with system statistics) for each of the training packages presented in the RMSR.Īppendix A-7 - The Creatures - This section contains materialĭetailing how to use the creatures in Arms Law and Creatures & Monsters.Īppendix A-8 - The Equipment - This section contains guidelinesĪnd a number of charts that outline what what equipment and material a character can obtain (and for how much).Īppendix A-9 - Optional Rules - This section contains some Page description (with system statistics) for each profession presented in the RMSR.Īppendix A-5 - The Talents and Flaws - This section contains

Material detailing how to use the spells and spell lists in Spell Law.Īppendix A-3 - The Cultures & Races - This section containsĪ one page description (with system statistics) for each culture/race presented in the RMSR.Īppendix A-4 - The Professions - This section contains a one There are nine appendices, each of which covers one type of reference material:Īppendix A-1 - The Skills - This section contains theĭescriptions, modifiers, system statistics and maneuver tables for each of the skills and skill categories presented in the RMSR.Īppendix A-2 - The Spells and Spell Lists - This section contains These appendices contain a number of different types of reference material which can be very useful to the GM and players during

A hex-based display system consisting of four large hex-sheets and a sheet, of counters that can be used represent ships, ship status, and terrain.Rolemaster Standard System: Appendices VI THE APPENDICES.Eight ship attack tables, eight ship critical tables, three ship weapon fumble/failure tables, and a variety of other tables and charts to help resolve situations commonly arising in a naval environment.Stats and descriptions for dozens of new sea creatures and for over a hundred historical and fantasy ships.A wealth of material and suggestions for starting and running a naval campaign.Guidelines for stategic naval activity and ship construction.A complete, detailed tactical ship combat system.Sea Law has everything you need to handle action on the oceans and seas, enriching the sagas and legends of your campaign for centuries to come." In fact, the combat system doesn't require a GM - it is a fully-functional board game. With Sea Law a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. "Sea Law contains the ship combat system and naval campaign guidelines for the Rolemaster system.
